WebJan 8, 2011 · getCollisionShape const btCollisionShape * getCollisionShape void setIgnoreCollisionCheck (const btCollisionObject *co, bool ignoreCollisionCheck) void * internalGetExtensionPointer const Avoid using this internal API call, the extension pointer is used by some Bullet extensions. More... void internalSetExtensionPointer (void *pointer) WebJun 26, 2012 · while(shapePlatform.intersects(player.getCollisionShape()) { player.getPosition().set(player.getPosition().x-3, player.getPosition().y); } Not super performant but once you get it working you can work on how fast it runs. I also notice you're not doing any corrections for y. The up/down of your boxes/player is just as collidable as …
net.minecraft.util.shape.VoxelShape Java Exaples
Web2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. //when running this app from visual studio, the default starting folder is different, so make a second attempt... //cmake generated msvc files need 4 ... WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. patronati italiani ontario
Block (Spigot-API 1.19.4-R0.1-SNAPSHOT API)
WebMay 2, 2024 · from what I understand GetCollisionShape() just do something like a bounding box or similar to that, it does not capture the exact shape of the collision , am I right? second, if I get it right there is any way to get the exact shape of the collision? third, there is a debugger that can use to check what shape is the result of GetCollisionShape()? WebFeb 8, 2024 · public TriangleEdgeTreatment (float size, boolean inside) Instantiates a triangle treatment of the given size, which faces inward or outward relative to the shape. Parameters. size. float: the length in pixels that the triangle extends into or out of the shape. The length of the side of the triangle coincident with the rest of the edge is 2 * size. Web4. Metanet's excellent collision detection tutorial has a good section on how to do swept collision with axis-aligned bounding boxes (AABB) and arbitrary "walls." If your polygon is … patronati grosseto